![]() ![]() This will work for published plugins only - if you are working on a script locally, you will need to publish it to be able to test how it behaves on a user’s machine.If permissions have been denied for the plugin and the plugin then fails to work, you can use errors in the output window to help yourself troubleshoot.At any time, you may navigate to Plugin Management to adjust your settings.If the permission is granted, the plugin will be able to manage scripts in the data model.If the permission is denied, the plugin will be prevented from managing scripts in the data model.The first time that a plugin tries to manage a script in your data model, you will see a dialog message pop up and ask if you would like to grant it permission to do so.Management of scripts extends to adding or modifying existing scripts in your game’s data model. ![]() Today, we are excited to announce another addition: permissions to control plugins from managing scripts in games. Our team has been focused on providing a suite of content security permissions, including Plugin HTTP Permissions and Third Party Sales & Cross Game Teleport Permissions. As the Developer Marketplace expands and more creators are contributing awesome content, we want to continue to ensure that all of you can have full confidence in using community plugins.
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